{"id":875,"date":"2026-06-30T09:35:30","date_gmt":"2026-06-30T09:35:30","guid":{"rendered":"https:\/\/home.pf.jcu.cz\/~csgg2026\/index.php\/vr-technologies-for-fostering-the-spatial-ability-in-lower-secondary-mathematics-and-geometry-education-design-of-an-empirical-study-using-the-vr-software-neotrie-vr\/"},"modified":"2026-06-30T09:35:30","modified_gmt":"2026-06-30T09:35:30","slug":"vr-technologies-for-fostering-the-spatial-ability-in-lower-secondary-mathematics-and-geometry-education-design-of-an-empirical-study-using-the-vr-software-neotrie-vr","status":"publish","type":"post","link":"https:\/\/home.pf.jcu.cz\/~csgg2026\/index.php\/en\/vr-technologies-for-fostering-the-spatial-ability-in-lower-secondary-mathematics-and-geometry-education-design-of-an-empirical-study-using-the-vr-software-neotrie-vr\/","title":{"rendered":"VR technologies for fostering the spatial ability in lower secondary Mathematics and Geometry education: Design of an empirical study using the VR Software NeoTrie VR"},"content":{"rendered":"<p><em>Zoltan Kovacs<\/em><br \/><small>PHDL, Linz<\/small><\/p>\n<p>Spatial ability is a fundamental prerequisite for learning mathematics and, in particular, geometry, whose core medial difficulty \u2013 representing three-dimensional objects on a flat surface \u2013 immersive virtual reality (VR) promises to overcome. This project is conceived as a conceptual study: rather than collecting its own data, it develops a theoretically and curricularly grounded, empirically testable study design for the use of the geometry-specific VR software NeoTrie in lower secondary education. Building on a multidimensional construct of spatial ability, an analysis of the Austrian lower-secondary curriculum, and the research on VR, a quasi-experimental pre-post design with a control group, matched-samples assignment, and a standardised test battery (RIF) is developed. The primary outcome is spatial visualisation. The contribution lies in the theory-guided integration of spatial ability, curricular mandate, and VR, and in the design of a viable research plan that renders the effect of VR on spatial ability testable.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Zoltan KovacsPHDL, Linz Spatial ability is a fundamental prerequisite for learning mathematics and, in particular, geometry, whose core medial difficulty \u2013 representing three-dimensional objects on a flat surface \u2013 immersive virtual reality (VR) promises to overcome. This project is conceived as a conceptual study: rather than collecting its own data, it develops a theoretically and [&hellip;]<\/p>\n","protected":false},"author":53,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-875","post","type-post","status-publish","format-standard","hentry","category-presentations"],"_links":{"self":[{"href":"https:\/\/home.pf.jcu.cz\/~csgg2026\/index.php\/wp-json\/wp\/v2\/posts\/875","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/home.pf.jcu.cz\/~csgg2026\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/home.pf.jcu.cz\/~csgg2026\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/home.pf.jcu.cz\/~csgg2026\/index.php\/wp-json\/wp\/v2\/users\/53"}],"replies":[{"embeddable":true,"href":"https:\/\/home.pf.jcu.cz\/~csgg2026\/index.php\/wp-json\/wp\/v2\/comments?post=875"}],"version-history":[{"count":0,"href":"https:\/\/home.pf.jcu.cz\/~csgg2026\/index.php\/wp-json\/wp\/v2\/posts\/875\/revisions"}],"wp:attachment":[{"href":"https:\/\/home.pf.jcu.cz\/~csgg2026\/index.php\/wp-json\/wp\/v2\/media?parent=875"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/home.pf.jcu.cz\/~csgg2026\/index.php\/wp-json\/wp\/v2\/categories?post=875"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/home.pf.jcu.cz\/~csgg2026\/index.php\/wp-json\/wp\/v2\/tags?post=875"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}