\vec{u}

Pohybujte body A,B

Vektor je množina všech souhlasně rovnoběžných
 shodných orientovaných úseček.

A = (-4, 4)
B = (-1, 2)
u = Vector(A, B)
C = Midpoint(A, B)
D = (3, 1)
E = (4, 3)
F = (-4.376, 1.4)
G = (-1, -1)
H = (3.478, -2.494)
I = (-3.188, -3.506)
J = Intersect(xAxis, yAxis)
K = (4, 0)
D' = Translate(D, u)
v = Vector(D, D')
E' = Translate(E, u)
w = Vector(E, E')
F' = Translate(F, u)
z = Vector(F, F')
K' = Translate(K, u)
a = Vector(K, K')
J' = Translate(J, u)
b = Vector(J, J')
G' = Translate(G, u)
c = Vector(G, G')
I' = Translate(I, u)
d = Vector(I, I')
H' = Translate(H, u)
e = Vector(H, H')
g: x(B) - x(A)
f: y(B) - y(A)
h = OrthogonalLine(B, xAxis)
i = OrthogonalLine(A, yAxis)
L = Intersect(h, i)
M = Midpoint(A, L)
N = Midpoint(L, B)
text2: "" + g + ""
text4: "" + f + ""
j = Segment(A, L)
k = Segment(L, B)
text3: "\overrightarrow{AB} - orientovaná\quad úsečka\quad AB \\ \vec{u}-vektor\quad u\\ \vec{u}=\overrightarrow{AB}-umístění \quad vektoru \quad u \\  \vec{u}=(" + (LaTeX[g]) + " ;" + (LaTeX[f]) + " )\quad souřadnice \quad vektoru"