Počet zubů kol:

Modelování řetězového převodu jízdního kola

⇒ převod do pomala

⇒ převod do rychla

kolo HNACÍ

kolo HNANÉ

Převodový poměr

PP

Výsledná rychlost pohybu

$( f_1=1s^{-1}, d=26'') $

vv

G = (-1, -1)
I = (9.869546464255807, -1.039528300592108)
r_1 = 3.2 (slider from 2.2 to 4.2, step 1)
r_2 = 2 (slider from 1 to 3, step 0.5)
c = Circle(G, r_1)
d = Circle(I, r_2)
a = Line(G, I)
A = (3, -1)
A' = Rotate(A, 45°, G)
α = Angle(A, G, A')
b = Ray(G, A')
e = Line(I, b)
B = Intersect(c, b, 1)
C = Intersect(d, e, 2)
f = Ray(B, C)
D = Intersect(f, a)
g, h = Tangent(D, d)
E = Intersect(c, g, 1)
F = Intersect(c, h, 1)
H = Intersect(d, h, 1)
J = Intersect(d, g, 1)
i = Segment(E, J)
j = Segment(F, H)
k = Ray(C, B)
K = Intersect(k, a)
l, m = Tangent(K, c)
L = Intersect(c, m, 1)
M = Intersect(c, l, 1)
N = Intersect(d, m, 1)
O = Intersect(d, l, 1)
n = Segment(L, N)
p = Segment(M, O)
P = Point(c)
q = Circle(E, 0.4)
r = Circle(F, 0.4)
Q = Intersect(q, i, 1)
R = Intersect(r, j, 1)
s = Segment(E, Q)
t = Segment(F, R)
S = Point(s)
T = Point(t)
a_1 = Segment(S, J)
b_1 = Segment(T, H)
c_1 = Segment(G, P)
U = Point(d)
d_1 = Segment(U, I)
e_1 = Circle(L, 0.4)
f_1 = Circle(M, 0.4)
V = Intersect(e_1, n, 1)
W = Intersect(f_1, p, 1)
g_1 = Segment(L, V)
h_1 = Segment(M, W)
Z = Point(g_1)
A_1 = Point(h_1)
i_1 = Segment(Z, N)
j_1 = Segment(A_1, O)
P' = Rotate(P, 120°, G)
P'' = Rotate(P', 120°, G)
U' = Rotate(U, 120°, I)
U'' = Rotate(U', 120°, I)
k_1 = Segment(P'', G)
l_1 = Segment(P', G)
m_1 = Segment(U'', I)
n_1 = Segment(U', I)
text2: "z_1 = " + ((10 * r_1)) + ""
text3: "z_2 = " + ((10 * r_2)) + ""
o = true
u = true
text10: "$ i=\frac {z_2} {z_1} = \frac {" + (LaTeX[(10 * r_2)]) + "}{" + (LaTeX[(10 * r_1)]) + "}={" + (LaTeX[r_2 / r_1]) + "}$"
text12: "$ v = " + (LaTeX[(((3.14 * 26) * 0.03) * r_1 / r_2)]) + " \ m/s = " + (LaTeX[((((3.14 * 26) * 0.03) * r_1 / r_2) * 3.6)]) + "\ km/h$"